

The other angles you suggest aren't possible either you need to choose angles that will line up with the tile grid.

Gentle slopes are 22.2° and steep slopes are 58.5°. Whats the communitys thoughts on this? Id love to see some discussion as to where Open could head in the future.Īs it stands, RCT is fantastic for buildingįor example, in the vertical components, there are four available slopes: 0° (flat), 30°, 60°, and 90°. No experience in working with github yet but would love to pick it up. I have pretty good understand of the basics of C++ (variables, data types, logic, loops, functions, classes, operator overrides, pointers), Java (same as C++ minus the last two things), Python (same list as Java), and VBA (same list as Java). Also I have no experience in making sprites whatsoever. If I had to guess the biggest challenge in implementing all of this, I would say all of the needed sprites would be a pain to make/render/etc. Honestly Id be down to help make this happen. I have other ideas too but it would significantly ramp up the complexity which Im still not sure how I feel about. In closing I think the above would still maintain what makes building in RCT so easy and fun. Maybe an expansion of the selection, which would mostly just be more sizes of corkscrews, rolls, and loops, but still getting the enhancements from point 3.Īnd Ill stop there. Add in being able to build all of these inversions on the diagonal and wow, I would be in heaven.Ĥ. And the one of my personal favorites for special pieces would be the ability to transition from sloped pieces to things like corkscrews, barrel rolls/inline rolls/heart-line rolls, and loops/half loops. The next item would be on ride photo on any non-special piece, and maybe have it be able to snap to the start or end of a curved slope piece.ģ. Again, this would open up so many possibilities.Ģ. The first thing I would add is being able to add brakes, block breaks, boosters, and chain lift to a straight section of track at ANY slope. See what Im getting at? With the ability to combine any slope with any curve type, still using Chris Sawyers amazingly intuitive GUI just expanded a little, the sky is the limit.ġ. You want a large curve at 75°? No problem. Except now you want to add some curvature to that? Not a problem, select your curve size just like how its currently allowed for 30° slopes. You want to go from 90° to 15°? Theres a piece for that, just like from the existing steep-to-flat/flat-to-steep pieces, and they would be built the same easy way. Basically, expand the transition piece library. Expand how the horizontal and vertical pieces work/blend together.
Openrct2 controls how to#
large (exists, this is how to go diagonal)Ģ. Heres the list:Īnd for horizontal I wouldnt think theres need for too much more, maybe something like this: For example, the 15° slope would maybe be two tiles long. For vertical it would be fun to see the list like what I have below, with the ends of each piece still changing the elevation of the track in increments of 5ft. Id love to see horizontal and vertical controls expanded in two ways:ġ. The most complex options are when combinations of these vertical and horizontal pieces work together.
In the same vein, horizontal controls have four options: straight, small curve, medium curve, and large curve (which serves as the transition to diagonal pieces).

Id love to see a few things happen in open, and basically it boils down to expansion of existing options while maintaining the simplistic framework.įor example, in the vertical components, there are four available slopes: 0° (flat), 30°, 60°, and 90°. Example of this being a piece of steep track turning 90°. The real genius of this system is when the horizontal and vertical control components can be blended. This is an easy to learn and intuitive way to build three dimensional tracks, while allowing for creativity and customization. As it stands, RCT is fantastic for building roller coasters because Chris Sawyer broke it down to simple basics:
